Posted 6 Nov 2026 (1 days ago) · Job 92062 · Read from the employer's SmartRecruiters board, last checked 8 Nov 2026, 09:17 UTC

Game Economy Designer

Ubisoft · Montreal, Quebec, Canada

Apply on Ubisoft’s siteAsk about this jobApply opens the employer’s own application. Nothing is sent from here.

What the posting says

Each fact was read from this posting and checked:Statedin the posting, quotedConflictsposted two ways, both shownNot mentionedwe looked; it is not there

Employment typeStated
Full time

Not mentioned in this posting

We read the whole posting. These are not in it. Not a no: ask the recruiter, in your own words.

PayNot mentioned
The posting does not say
Work arrangementNot mentioned
The posting does not say
ShiftNot mentioned
The posting does not say
ExperienceNot mentioned
The posting does not say
EducationNot mentioned
The posting does not say
Visa sponsorshipNot mentioned
The posting does not say

Requirements, each with its sentence from the posting

These are the employer’s words. The index does not judge whether you meet them.

  • No requirement has been itemized for this posting yet. The employer’s words are in the full posting below.
Read the full posting as the employer wrote it

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As an Intermediate Game Economy Designer, you will support economic design and engagement strategies across the HD portfolio, driving the optimization of in-game progression, player retention, and microtransaction systems.

You will conduct audits and improve economic models by providing critical analysis and recommendations to increase average revenue per user (ARPU) retention and reactivation metrics across the HD game portfolio. You will lead balancing tests, support cross-team collaboration, and leverage emerging technologies such as AI to refine game economies.

As a member of the economy design community, you will foster expertise and advocate for process improvements and industry best practices.

WHAT YOU'LL DO

  • Support HD production teams in designing and improving their monetization strategies and economic models, becoming a trusted point of contact for economy design, progression, and retention topics.
  • Support reviews and audits of economic models, progression systems, and retention mechanics across the HD portfolio.
  • Coordinate and participate in economy balancing tests (playtests, quality control), provide hands-on support in collaboration with other support teams, and act as a key contributor in the validation process for GaaS titles.
  • Review economy management tools and operational tracking processes related to progression and economy, leveraging emerging technologies (e.g., AI) and methodologies to help teams optimize their microtransactions and retention.
  • Contribute to the economy design community by sharing knowledge, promoting best practices, and participating in process improvements.
  • Conduct competitive analysis and benchmarking to share external trends and industry best practices across the organization.
  • Foster expertise in economy design within LRS and the monetization community.

Qualifications

WHAT YOU'LL BRING

  • Experience in game design, ideally with exposure to live-service or GaaS titles
  • Interest in and foundational knowledge of economics and player progression systems
  • Comfortable working with quantitative data and simulation tools
  • Strong passion for gaming, particularly competitive/live-service titles
  • Strong analytical and math skills
  • Ability to model, tune, and simulate reward and progression systems
  • Familiarity with A/B testing methodologies and data-driven decision-making
  • Collaborate and communicate constructively across design, monetization, and analytics teams
  • Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems
  • Good understanding of player motivation drivers, learning theories, players' psychology and progression pacing
  • Awareness of Acquisition, Retention, and Monetization levers and game business models
  • Knowledge of modelling tools (Excel, VBA, Tableau, simulation tools, etc.)
  • Ability to conduct and synthesize competitive benchmarks into actionable recommendations
  • Seeks improvement constantly (takes initiative, challenges themselves)
  • Creative, with the ability to propose features aligned with the game's vision

The posting text is reproduced as the employer wrote it; the index adds nothing to it.